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In some applications, such as the GUI in the example below, most
actions on the UI start off disabled -- only the actions relevant
to the user's first step are available. As the user makes choices
and performs actions, more disabled items should be enabled and
brought into play. In this respect it's remarkably like
Responsive Disclosure,
since the machine specifies a particular sequence through the
interface.
A similar, less sequence-based technique is much more common in
desktop UIs. As the user does things on the interface, certain
actions or settings become irrelevant or impossible, and those
actions get disabled until the user does whatever is necessary
to re-enable them. Overall sequence isn't as important. See the
Mac example below.
Whenever possible, put the disabled items in close proximity to
whatever enables them. That helps users find the magic enabling
operation and understand the relationship between it and the
disabled items. This pattern's two examples place that button
(or checkbox, respectively) at the top and left of the disabled
items, which follows the natural top-to-bottom and left-to-right
"flow" of the interface.
When you design an interface that uses Responsive Enabling or
Responsive Disclosure, be sure to disable only things that can't
or shouldn't be used. Be wary of overconstraining the user's
experience in an attempt to make the interface friendlier or
easier to understand. When you decide what to disable, carefully
consider each device: is it disabled for a really good reason?
Can you offer that functionality all the time? As usual, usability
testing gives users a chance to tell you that you've done it wrong.
Another usability problem to avoid is what Bruce Tognazzini calls the
"Mysteriously Dimmed Menu Items" -- when the design offers no
clue as to why a given device is disabled. Again, minimize the set
of things that have to be disabled, especially when they're
far away from whatever operation turns them on. Also, somewhere on
the interface or in its help system, tell the user what causes a
feature to be unavailable. Again, this whole problem can be
avoided more easily when the disabled controls aren't menus on a
menu bar, but instead sit out on the main UI, colocated with
whatever switches them on. Spatial proximity is an important clue.
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